TRANSPORT TYCOON SEMI-FAQ
A FAQ for those who need more, more, more information and strategies about Transport Tycoon.

Part 14: Hall of Fame

The Hall of Fame allows you, the addicted TT player, the opportunity to show off your skills to the world. All you have to do is send me the statistics of your best game, and I'll post them here for the world to see. Email your statistics to webmaster@i-want-a-website.com. You should send statistics on how much money you have, your difficulty settings, the game year, the status of your rivals, the climate and map you used, and any strategies you executed.

- CHiLDiNTiMe (kurt@yunord.net) [New September 4]
  Game version: TT Deluxe
  Date: 2050
  Cash: $2.886.055.000
  Profit per year: Around $120-130 million
  Company value: aprox. $2.892.000.000
  Rating: 1000 (Tycoon of the Century)
  Company name: Kandakodzainebojsatrans
  Difficulty level: Custom (2 competitors, fairly easy)
  Map: "roroland" temperate
  Vehicles: 76 trains, 17 road vehicles, 23 aircraft, 5 ships
  Most profitable vehicle: long distance one-headed Chimaera with passengers and mail, earning $9.5 million in 2049
  Strategy: Huge train networks for coal, iron ore and wood, long distance goods lines, long distance planes carrying goods or passengers.

- Owen Rudge [New August 11]
  Game Version: Transport Tycoon Deluxe
  Date: 18th January 2050
  Cash: £343,513,066 (or if you prefer, $687,026,132)
  Profit per Year: About £11-12 million a year
  Company Value: About £363 million
  Rating: President (904) - been like this since the late 1980s
  Company Name: Owen Transport Ltd.
  Difficulty Level: Custom (based on Easy)
  Map: Random Temperate
  Vehicles: 42 trains, 80 road vehicles, 10 aircraft, 11 ships
  Largest City: Grubourne (5269)
  Best Train: Long coal train earning over £800,000 a year
  Rivals: Absolutely useless (and many have existed - I bought many of the good ones - not that there were many!!!)
  Number of Sawmills on Map: 4 - all the other ones closed, and about 20 years
  ago, there were probably only 2!!!
  Bugs: Dead oil rig bug
  Saved games: A few from various points in the game available from http://www.owenrudge.co.uk/TT/

  Strategies: When you're starting out, subsidies are your best friend (they can also earn you big money later in the game - my most complicated part of my complicated train network started as a subsidy: Iron Ore -> Steel -> Factory -> Town. Now there are many iron ores going to two steel mills, which goes to one factory, which goes to a town). Use them. I did virtually every one possible. Also, long coal and wood trains can bring the money rolling in. Also, stick with steam trains until the SH 86 (or the 100mph diesel if you want).

- Michael Towler [Updated]
  Game Version: TT Original
  Company Name: Prenningstone Transport
  Cash on Hand: $4,294,589,098
  Company Value: At least $25 billion
  Profit: $575,000,000 + per Year
  Date: 2073, I have a 49 year old ship which was built in 2024 but got stuck under a monorail bridge allowing me to tell what year I am in. Difficulty: Custom
  Rating: 1000 (Tycoon)
  Vehicles: 79 trains, 43 road vehicles, 13 aircraft and 15 operational ships + 1 stuck ship.
  Most profitable: Darwin 500 jet, long distance 2072 profit $783,000,000
  Strategy: Quickly get your company firmly established and sabotage opponents road vehicles. Place lots of trees to get your rating up. When your available cash reaches its maximum your annual profit drops to practically $0.

- David Pardy
  Date: March, 2050
  Company Name: Umina Transport Services
  Money at the moment: $1,329,876,814 exactly when I saved the game
  Company Value: Something above $1,500,000,000
  Difficulty: Hard
  Map: Randomly generated
  Rating: 894, Mogul or whatever it was again...
  Competitors: One word - crap.
  Monster Profitable Vehicle: Dinger 200 getting full loads every trip, making roughly 7-9 million each year.
  Strategy: None, get rid of vehicles that are losing money or make sure they're running efficient routes, I could have made lots more money if it weren't for a few stupid mistakes...

- Lolailow@hotmail.com
  Game version: TT Deluxe
  Company Name: BoinaJet @ Rivers
  Cash on hand: $4,054,149,204 ($4.05 billion)
  Company value: $4,280,808,666 ($4.28 billion)
  Profit: over $270 million a year
  Date: 10th Feb 2050
  Difficulty: Custom (harder than hard, 7 competitors)
  Map: Rivers, Rivers, Rivers... (made by Lasso & Espen Hovlandsdal)
  Rating: 883, Chairman (has been at 984)
  Vehicles: 31 trains, 32 road vehicles, 29 aircraft, 8 ships (total 100)
  Most profitable vehicle: $12,3 million, MagLev with passengers, mail and valuables
  Strategy: It's always the same: very long distances, full-sized fastest trains, and fastest full planes. Using several trains for the same track, have to be careful with the crosses, signals and stations you want to send the train to, cause it will look for the shortest and sometimes wrong way. Getting the limit of vehicles I have built the fastest train (Lev4 Chimaera, 652 km/h) as a one-headed (not two) nine-wagon train and increase its capacity. See my two lovely 90 years-old holiday steam trains rounding the whole map...
  Comments: There is a maximum amount of money for the company value, as occurs in TT Original: $4,294,600,000. When reached this cypher, company value becomes a negative number (-$4.29 billion!). This savegame reaches that limit in two or three minutes, so you have to spend money everywhere to go on playing (funding new buildings, preferably).

- Lolailow@hotmail.com
  Game version: TT Original
  Company Name: Bullshit
  Cash on hand: $4,278,210,098 ($4.28 billion)
  Profit: over $310 million a year
  Date: August 2020
  Difficulty: Custom (harder than hard, 4 competitors)
  Map: Random renamed
  Rating: 1000, TYCOON
  Vehicles: 26 trains, 76 road vehicles, 20 aircraft, 4 ships (total 126)
  Most profitable vehicle: over $12 million, 9 wagon valuables monorail
  Strategy: Very long distance trains, principally of coal and valuables, using an only train by track without crosses nor signals. If you make a good job, it's possible extract up to 1,680 tons of coal of an only mine and 1,737 bags of valuables of an only bank.
  Comments: There is a maximum amount of money: $4,294,600,000. If hit this number, bank balance becomes red and you OWE $4.29 billion! Even you can't plant a simple tree cause have not enogh money! Before this point, some vehicles begin to take their incomes as losses, reaching up to over $50 million a year losses, so you have to spend the money as you knew. I recommend fund new buildings, although this will get up inflation, costs and, of course, profits.

- Lolailow@hotmail.com
  Game version: TT Original
  Company Name: Abstemy
  Cash on hand: $1,019,586,826 ($1.02 billion)
  Profit: over $350 million a year
  Date: Jun 2033
  Difficulty: Custom (harder than hard, 3 competitors)
  Map: Random alcoholic renamed
  Rating: 896, Chairman
  Vehicles: 22 trains, 80 road vehicles, 8 aircraft (total 110)
  Most profitable vehicle: over $78 million!, 9 wagon passenger/mail monorail
  Strategy: Very long distance trains, principally of coal, oil and valuables, using an only train by track. Sometimes it's profitable make a very expensive platform of land near two or more oil rigs, to build trains which takes the productions. Road vehicles only gives you a really good profit if are busses, and some mail or valuables trucks.

- Lolailow@hotmail.com
  Game version: TT Original
  Company Name: Neeveen
  Cash on hand: About $2,900,000,000 ($2.9 billion)
  Profit: over $500 million a year!
  Date: 2026
  Difficulty: Custom (3 competitors)
  Map: Random Science Men renamed
  Rating: 904, President
  Vehicles: 37 trains, 108 road vehicles, 6 aircraft (total 151)
  Most profitable vehicle: over $68 million, 9 wagon valuables monorail

- Stepan Chizhov
  Game version: TT Deluxe
  Cash: $2,000,000,000
  Date: 2050
  Difficulty: Hard
  Map: Random, Arctic climate
  Rating: 948
  Comments: You just need to deliver coal and wood from one end of map to another.

- Bob Cousins
  Game version: TT Deluxe
  Cash: $2,500,000,000
  Date: 2050
  Difficulty: Hard
  Map: Random, Temperate
  Rating: 973 (Tycoon of the Century)
  Rivals: None worth speaking of
  Comments: Primary transport is rail, with support from other modes. Early stages, use trains to exploit coal, then wood, then iron ore->steel->goods. Later passengers/mail and goods, oil. Use hovercraft for passengers, and oil tankers until trains are built. Use only supersonic aircraft with large airports. Use buses for building up cities. I'm amazed that I still love playing this game and each time I find some way to improve...

- Jim Zhou/Peter Jiang
  Version: TT Original
  Cash: $2,000,000,000 (estimated)
  Year: 2010
  Difficuly: Custom (1 competitor bankrupted)
  Most profitable vehicle: $90,000
  Map: Random

- David Burgess
  Game version: TT original
  Cash: $2,147,800,000 (last six figures approximate)
  Date: About 2060
  Difficulty: Hard
  Map: Random
  Rating: 904
  Rivals: just horizontal lines at the bottom of all the performance graphs!
  Most profitable vehicle: $13,456,282 (That great coal rush of the late 21st century!)
  Comments: The amount I have in the bank is apparently the maximum the game allows. As soon as I reach it, even though all my vehicles make the same amount of money, I start making a loss every year, so I do lots of construction to spend some money and get my profits back up!

- David Pardy
  Game version: TT Origional
  Cash: about $360,000,000
  Date: 2030
  Difficulty: Custom (2 competitors)
  Map: random

- Mark Kelly
  Game version: TT Deluxe
  Cash on hand: $1,093,813,594
  Date: January 2052
  Difficulty level: Hard
  Map: Random temperate climate
  Best single vehicle: Train earning $5,501,378 in one year
  URL for saved game and screenshot: http://i-want-a-website.com/about-tt/downloads/kelly.zip

- Satya
  Game version: TT Deluxe
  Cash on hand: about $714,000,000
  Date: November 21, 2069
  Competition: None
  Vehicles: 15 road vehicles, 80 trains
  Strategy: "Started with a relatively small network bringing wood to one sawmill. After monorails became available, built huge network. Totally neglected passenger/mail service till around 2060."
  URL for Saved game: http://www.geocities.com/Area51/Zone/3205/flatland.zip

- Darrin Goodman
  Game version: TT Original
  Cash on hand: about $850,000,000
  Rating at end of game: 888 (Mogul)
  Comments: "I literally became board of the game and stopped playing, I did have a goal to see if I could get up to a billion $ but just keeping up with replacement of vehicles was such a chore I never let it get that far... I'm also raising a future Tycooner -- my four and a half year old boy loves the game and can spend 10 to 15 million dollars in a couple of years just building and crashing trains (his own of course)... can't seem to get him to understand 'make money, not blow it up!'"

- Satya
  Game version: TT Deluxe
  Cash on hand: about $690,000,000
  Scenario: Money Grows on Trains (available from the Downloads page)
  Strategies: Used railroads only for making a small initial profit of about 5 million. Waited until monorails became available, then built huge network using monorails only. Used maglevs for isolated, small-scale sections, mostly transporting raw materials (copper, rubber, fruit, maize) from several producers to one or two factories/food processing plants.

- Satya
  Game version: TT Deluxe
  Date: February 2070
  Cash on hand: about $639,000,000
  Scenario: AusTrans Corp. map, tropical climate, made by Lasse Hovlandsdal.
  Vehicles: 56 trains, 25 road vehicles
  Notes: Three of the competitors did well (very unusual concerning the stupidity of the AI), but the fourth went bankrupt. Bought 75% of the rivals early in the game and then sold the shares for a huge profit.
  URL for Saved game: http://www.geocities.com/Area51/Zone/3205/austrans.zip

- Satya
  Game version: TT Deluxe
  Date: June 2069
  Starting Date: 1975
  Cash on hand: about $416,000,000 (208 million pounds)
  Strategies: Only used one train during entire game! The trick was to invest 75% in all the rival companies, and let them make money for you.

- Bryan Spence
  Game version: TT Original
  Date: December 31, 2029
  Cash on hand: about $246,000,000
  Rating: President
  Company Name: Bryan Spence Transport
  Vehicles: 31 trains, 80 road vehicles, 8 aircraft, and 14 ships
  Largest City: Trodingstone, 39,487 (using World Editor)
  Strategies: Small passenger trains through large cities and large capacity aircraft between busy airports.

- Lasse Hovlandsdal
  Game version: TT Deluxe
  Date: January 7, 2050
  Cash on hand: $320,450,530
  Rating: President (904)
  Company Name: Euro Transport
  Vehicles: 35 trains, 67 road vehicles, 11 aircraft, and 15 ships
  Map: Random temperate climate
  Saved game: Available from the Norvegian Unofficial TTD Page.

- Danilo A. Porto
  Game version: TT Original
  Date: September 3, 1999
  Cash on hand: $1,000,018,544
  Rating: President
  Company Name: Porto Transport
  Vehicles: 60 trains, 49 road vehicles, 27 aircraft, and 10 ships
  Largest city: Porto Alegre, 5,814 people
  Strategies: Long distance nine wagon coal trains ("Super Coal Trains"), Concordes and Boeing 747s between far airports, and buses between cities.

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